Cover Your Kingdom

You and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably, the Kingdoms are creatureless and vacant, and no creatures means no magic. To remedy this problem, you’ll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies, Hentaurs, Uniquehorns, and Sighclops) to join your Kingdom. You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature), or by recruiting (ahem- stealing) Clans from other Ruler’s Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.

An absurdly ruthless set-collection party game. The game’s cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.

2 hours
Tickets Available:
1

Group: Grandpa Beck's Games

GM Names
Vincent Salzillo
Website
www.dexposure.com/envoy
email
envoy@dexposure.com
Tournament?

No

Ages:

Group: Teen (13+)

Experience?

None (You've never played before - rules will be taught)

Materials Provided?
Yes

Event Type: CGM - Non-Collectible / Tradable Card Game

Convention: Gen Con