IU Time Warp Escape Room Adventure

Scenario: The prestigious Indiana University was founded in 1820, but was later destroyed by a fire in 1883. The school was never rebuilt because the needed funds were lost. Attempting to change the ill-fated history of the school, you enter the Time Reversal Machine that will take you back to 1883 in an attempt find the needed funds. If you are successful, the school will be rebuilt and will celebrate its Bicentennial in the year 2020. This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).

ZED21194082

IU Time Warp Escape Room Adventure

Scenario: The prestigious Indiana University was founded in 1820, but was later destroyed by a fire in 1883. The school was never rebuilt because the needed funds were lost. Attempting to change the ill-fated history of the school, you enter the Time Reversal Machine that will take you back to 1883 in an attempt find the needed funds. If you are successful, the school will be rebuilt and will celebrate its Bicentennial in the year 2020. This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).

ZED21194074

Bank Heist Escape Room Adventure

Scenario: It�s the roaring 20�s and you and your seedy gang of no-goods are on the lookout for your next caper. Rumor has it that the Fletcher Bank & Trust Co. has just received a new shipment of gold! Gold fever has gripped you and you will stop at nothing to get it! It will involve a little safe-cracking, so you will need to act quickly before the cops arrive. Will you be able to follow the clues and crack the safe to get your haul of 6 beautiful bars of pure gold! This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).

ZED21194077

Dark Wyvern Mining Escape Room Adventure

Scenario: You, the Elite Client Response Team, have been dropped at the Dark Wyvern Mining compound with the utmost of secrecy. There has been a catastrophic electronic warfare event that compromised our 300 years of operations! Your task is to enter the surface office and gain access to the primary control center within the mountain. There are only rumors surrounding this, but this may be one of the largest mine complexes in the world. Once there, you will need your tactical skills to intervene. I have been told that they are dealing with an unintended consequence of the attack, in that it released an aberration of nature that has been held behind a specialized containment field deep within the mountain. One last thing� can you keep from spreading ridiculous tales of what you see in the depths? We know the average miner is shorter than you or I�and so what?! Best of luck!

ZED21194080

Contagion Escape Room Adventure

Scenario: In the 1980�s a local Top Secret NSA biological weapons lab was shuddered. Most of its staff met a violent end at the hands of their infected coworkers. The lab was �decontaminated� when closed, but unfortunately a small fireproof refrigerator was overlooked and it was recently opened with devastating results for the infected and three of his neighbors. As a leading national expert on biological pathogens, your team has been quickly assembled in hopes of avoiding a national outbreak. This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).

ZED21194078

Bank Heist Escape Room Adventure

Scenario: It�s the roaring 20�s and you and your seedy gang of no-goods are on the lookout for your next caper. Rumor has it that the Fletcher Bank & Trust Co. has just received a new shipment of gold! Gold fever has gripped you and you will stop at nothing to get it! It will involve a little safe-cracking, so you will need to act quickly before the cops arrive. Will you be able to follow the clues and crack the safe to get your haul of 6 beautiful bars of pure gold! This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).

ZED21194101

Dark Wyvern Mining Escape Room Adventure

Scenario: You, the Elite Client Response Team, have been dropped at the Dark Wyvern Mining compound with the utmost of secrecy. There has been a catastrophic electronic warfare event that compromised our 300 years of operations! Your task is to enter the surface office and gain access to the primary control center within the mountain. There are only rumors surrounding this, but this may be one of the largest mine complexes in the world. Once there, you will need your tactical skills to intervene. I have been told that they are dealing with an unintended consequence of the attack, in that it released an aberration of nature that has been held behind a specialized containment field deep within the mountain. One last thing� can you keep from spreading ridiculous tales of what you see in the depths? We know the average miner is shorter than you or I�and so what?! Best of luck!

ZED21194088

Contagion Escape Room Adventure

Scenario: In the 1980�s a local Top Secret NSA biological weapons lab was shuddered. Most of its staff met a violent end at the hands of their infected coworkers. The lab was �decontaminated� when closed, but unfortunately a small fireproof refrigerator was overlooked and it was recently opened with devastating results for the infected and three of his neighbors. As a leading national expert on biological pathogens, your team has been quickly assembled in hopes of avoiding a national outbreak. This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).

ZED21194072

Bank Heist Escape Room Adventure

Scenario: It�s the roaring 20�s and you and your seedy gang of no-goods are on the lookout for your next caper. Rumor has it that the Fletcher Bank & Trust Co. has just received a new shipment of gold! Gold fever has gripped you and you will stop at nothing to get it! It will involve a little safe-cracking, so you will need to act quickly before the cops arrive. Will you be able to follow the clues and crack the safe to get your haul of 6 beautiful bars of pure gold! This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).

ZED21194085

Carnival of Monsters

The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find…and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization’s annual banquet, an event known as the “Carnival of Monsters”.

BGM21195936

Dealt!

In Dealt!, first released as Krass Kariert (Checkered Combos), you don’t necessarily win by going out first, but at least you don’t lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player’s hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.

CGM21195952

Monster Expedition

As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019’s Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available.

BGM21195937

Dealt!

In Dealt!, first released as Krass Kariert (Checkered Combos), you don’t necessarily win by going out first, but at least you don’t lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player’s hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.

CGM21195953

Monster Expedition

As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019’s Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available.

BGM21195938

Dealt!

In Dealt!, first released as Krass Kariert (Checkered Combos), you don’t necessarily win by going out first, but at least you don’t lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player’s hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.

CGM21195954

Monster Expedition

As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019’s Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available.

BGM21195939

Dealt!

In Dealt!, first released as Krass Kariert (Checkered Combos), you don’t necessarily win by going out first, but at least you don’t lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player’s hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.

CGM21195955