Location: Hall C : Amigo Games
IU Time Warp Escape Room Adventure
Scenario: The prestigious Indiana University was founded in 1820, but was later destroyed by a fire in 1883. The school was never rebuilt because the needed funds were lost. Attempting to change the ill-fated history of the school, you enter the Time Reversal Machine that will take you back to 1883 in an attempt find the needed funds. If you are successful, the school will be rebuilt and will celebrate its Bicentennial in the year 2020. This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).
ZED21194082IU Time Warp Escape Room Adventure
Scenario: The prestigious Indiana University was founded in 1820, but was later destroyed by a fire in 1883. The school was never rebuilt because the needed funds were lost. Attempting to change the ill-fated history of the school, you enter the Time Reversal Machine that will take you back to 1883 in an attempt find the needed funds. If you are successful, the school will be rebuilt and will celebrate its Bicentennial in the year 2020. This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).
ZED21194074Bank Heist Escape Room Adventure
Scenario: It�s the roaring 20�s and you and your seedy gang of no-goods are on the lookout for your next caper. Rumor has it that the Fletcher Bank & Trust Co. has just received a new shipment of gold! Gold fever has gripped you and you will stop at nothing to get it! It will involve a little safe-cracking, so you will need to act quickly before the cops arrive. Will you be able to follow the clues and crack the safe to get your haul of 6 beautiful bars of pure gold! This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).
ZED21194077Dark Wyvern Mining Escape Room Adventure
Scenario: You, the Elite Client Response Team, have been dropped at the Dark Wyvern Mining compound with the utmost of secrecy. There has been a catastrophic electronic warfare event that compromised our 300 years of operations! Your task is to enter the surface office and gain access to the primary control center within the mountain. There are only rumors surrounding this, but this may be one of the largest mine complexes in the world. Once there, you will need your tactical skills to intervene. I have been told that they are dealing with an unintended consequence of the attack, in that it released an aberration of nature that has been held behind a specialized containment field deep within the mountain. One last thing� can you keep from spreading ridiculous tales of what you see in the depths? We know the average miner is shorter than you or I�and so what?! Best of luck!
ZED21194080Contagion Escape Room Adventure
Scenario: In the 1980�s a local Top Secret NSA biological weapons lab was shuddered. Most of its staff met a violent end at the hands of their infected coworkers. The lab was �decontaminated� when closed, but unfortunately a small fireproof refrigerator was overlooked and it was recently opened with devastating results for the infected and three of his neighbors. As a leading national expert on biological pathogens, your team has been quickly assembled in hopes of avoiding a national outbreak. This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).
ZED21194078Bank Heist Escape Room Adventure
Scenario: It�s the roaring 20�s and you and your seedy gang of no-goods are on the lookout for your next caper. Rumor has it that the Fletcher Bank & Trust Co. has just received a new shipment of gold! Gold fever has gripped you and you will stop at nothing to get it! It will involve a little safe-cracking, so you will need to act quickly before the cops arrive. Will you be able to follow the clues and crack the safe to get your haul of 6 beautiful bars of pure gold! This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).
ZED21194101Dark Wyvern Mining Escape Room Adventure
Scenario: You, the Elite Client Response Team, have been dropped at the Dark Wyvern Mining compound with the utmost of secrecy. There has been a catastrophic electronic warfare event that compromised our 300 years of operations! Your task is to enter the surface office and gain access to the primary control center within the mountain. There are only rumors surrounding this, but this may be one of the largest mine complexes in the world. Once there, you will need your tactical skills to intervene. I have been told that they are dealing with an unintended consequence of the attack, in that it released an aberration of nature that has been held behind a specialized containment field deep within the mountain. One last thing� can you keep from spreading ridiculous tales of what you see in the depths? We know the average miner is shorter than you or I�and so what?! Best of luck!
ZED21194088Contagion Escape Room Adventure
Scenario: In the 1980�s a local Top Secret NSA biological weapons lab was shuddered. Most of its staff met a violent end at the hands of their infected coworkers. The lab was �decontaminated� when closed, but unfortunately a small fireproof refrigerator was overlooked and it was recently opened with devastating results for the infected and three of his neighbors. As a leading national expert on biological pathogens, your team has been quickly assembled in hopes of avoiding a national outbreak. This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).
ZED21194072Bank Heist Escape Room Adventure
Scenario: It�s the roaring 20�s and you and your seedy gang of no-goods are on the lookout for your next caper. Rumor has it that the Fletcher Bank & Trust Co. has just received a new shipment of gold! Gold fever has gripped you and you will stop at nothing to get it! It will involve a little safe-cracking, so you will need to act quickly before the cops arrive. Will you be able to follow the clues and crack the safe to get your haul of 6 beautiful bars of pure gold! This is a high-end, interactive escape venue rated #1 in Indianapolis on Trip Advisor! You�ll be locked in a room for one hour in an attempt to find the correct item and escape. The Escape Room USA Indianapolis is located at 200 S Meridian Street, Floor 2. (Located one block east of the Convention Center, directly above The Old Spaghetti Factory at the corner of Georgia and Meridian).
ZED21194085Clack! Thwack!
Monster Expedition
As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019’s Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available.
BGM21195940Dealt!
In Dealt!, first released as Krass Kariert (Checkered Combos), you don’t necessarily win by going out first, but at least you don’t lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player’s hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
CGM21195956Monster Expedition
As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019’s Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available.
BGM21195941Dealt!
In Dealt!, first released as Krass Kariert (Checkered Combos), you don’t necessarily win by going out first, but at least you don’t lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player’s hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
CGM21195957Monster Expedition
As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019’s Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available.
BGM21195942Dealt!
In Dealt!, first released as Krass Kariert (Checkered Combos), you don’t necessarily win by going out first, but at least you don’t lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player’s hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
CGM21195958Monster Expedition
As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019’s Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available.
BGM21195943Magic Mountain
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble’s movement. You then remove that witch from the board and place it on the closest space matching the marble’s color below – that is, going down the game board from – that witch’s current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
BGM21195959No Thanks!
Each turn, players have two options: Play one of their chips to avoid picking up the current face-up card, or pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card. However, the choices aren’t so easy as players compete to have the lowest score at the end of the game.
CGM21195944